13 cards found.

Abduction

Enchantment Aura   {2}{U}{U} (4)

Enchant creature
When Abduction enters the battlefield, untap enchanted creature.
You control enchanted creature.
When enchanted creature dies, return that card to the battlefield under its owner's control.



Color Identity: U,Blue
Printings:
Classic Sixth Edition (Uncommon)

Foreign Names:

Formats:

Ancestral Knowledge

Enchantment {1}{U} (2)

Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When Ancestral Knowledge enters the battlefield, look at the top ten cards of your library, then exile any number of them and put the rest back on top of your library in any order.
When Ancestral Knowledge leaves the battlefield, shuffle your library.

This card is on the reserved list.


Color Identity: U,Blue
Printings:
Weatherlight (Rare)

Foreign Names:

Formats:


Chimeric Sphere

Artifact {3} (3)

{2}: Until end of turn, Chimeric Sphere becomes a 2/1 Construct artifact creature with flying.
{2}: Until end of turn, Chimeric Sphere becomes a 3/2 Construct artifact creature and loses flying.



Color Identity:
Printings:
Weatherlight (Uncommon)

Foreign Names:

Formats:

Death Stroke

Sorcery {B}{B} (2)

Destroy target tapped creature.
For a sharp second, Selenia froze, and Crovax's blade found home. As the angel shattered like glass, Crovax felt his mind collapse—the curse had been fulfilled.



Color Identity: B,Black
Printings:
Stronghold (Common)

Foreign Names:

Formats:

Feral Shadow

Creature Nightstalker   2 / 1   {2}{B} (3)

Flying
"The night stalkers are such a minor power in Urborg. Their sad eagerness to elevate themselves makes them willing tools in the plundering of little Femeref."
—Kaervek



Color Identity: B,Black
Printings:
Mirage (Common)

Foreign Names:

Formats:

Imps' Taunt

Instant {1}{B} (2)

Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)
Target creature attacks this turn if able.



Color Identity: B,Black
Printings:
Tempest (Uncommon)

Foreign Names:

Formats:

Muck Rats

Creature Rat   1 / 1   {B} (1)

"Just as some fool said it couldn't get worse, the rats began to show up."
—Foot soldier



Color Identity: B,Black
Printings:
Starter 1999 (Common)

Foreign Names:

Formats:

Plains

Basic Land Plains   (0)

({t}: Add {W}.)



Color Identity: White
Printings:
Zendikar Rising (Common)
Zendikar Rising (Common)
Zendikar Rising (Common)
Zendikar Rising (Common)

Foreign Names:
Korean

Formats:

Reins of Power

Instant {2}{U}{U} (4)

Untap all creatures you control and all creatures target opponent controls. You and that opponent each gain control of all creatures the other controls until end of turn. Those creatures gain haste until end of turn.



Color Identity: U,Blue
Printings:
Magic Online Promos (Rare)

Foreign Names:

Formats:

Silver Wyvern

Creature Drake   4 / 3   {3}{U}{U} (5)

Flying
{U}: Change the target of target spell or ability that targets only Silver Wyvern. The new target must be a creature.

This card is on the reserved list.


Color Identity: U,Blue
Printings:
Stronghold (Rare)

Foreign Names:

Formats:

Spined Wurm

Creature Wurm   5 / 4   {4}{G} (5)

"They're as much like plants as animals. Leave them unchecked, and they'll choke out all other forms of life."
—Hadi Kasten, Calla Dale naturalist



Color Identity: G,Green

Stalking Tiger

Creature Cat   3 / 3   {3}{G} (4)

Stalking Tiger can't be blocked by more than one creature.



Color Identity: G,Green
Printings:
Mystery Booster (Common)

Foreign Names:

Formats:

No results found.
Bummer

13 cards found.